A Dinosaur trading card game featuring unique gameplay mechanics inspired by prehistoric nature and the world of Cyberzoic!
Latest Updates from Our Project:
Behind the Scenes of ZOIC!
10 months ago
– Sat, Oct 18, 2025 at 02:14:51 PM
A trading card game can't function alone on just having nice artwork and shiny foils, though we have that covered! A great game must be well-balanced, with easy-to-learn mechanics built on a solid foundation that cultivates creative strategies, fosters engaging battles, and much, much more.
We took this to heart in developing, testing and refining ZOIC TCG, ensuring that we offer a dinosaur trading card game that's more than its art: a game that sticks around.
With that said, let's dive into how ZOIC TCG came to be...
Fueled by their childhood love of Pokemon, Yu-Gi-Oh!, Digimon and more, Chris and Ross first discussed creating a trading card game several years ago. They felt that there was yet to be a definitive dinosaur TCG on the market (certainly not one that includes armors and dragons too) and wanted to create a game that incorporates all the amazing art from Mesozoic to Cyberzoic!
But, with all of the action-figure ongoings at Creative Beast Studio and no clear point to start, the idea floated around, only being mentioned once every few months. That was until 'SpinoDude' joined the team...
As it turned out, 'SpinoDude' had been working on a dinosaur TCG for most of his life! The long discussed 'idea' saw its first spark, and with enthusiasm we got to work.
We explored many mechanics like creating one based around eating habits, requiring a meat and plant supply, determining a 'health' system, categorizing Beasts into classes, and defining prehistoric strength levels. Throughout this process, a few elements stayed, some died, and many elements evolved! But it wasn't until inventing pack building that ZOIC's identity began appearing.
Many of 'Spino's' original concepts went on to become the foundation of ZOIC, but we needed some extra help to further define the game. That support came in Cesar Chavez. With a lifelong passion for TCG's, and years of competition at various tournaments, Ceasar helped align our many ideas into a functional and exciting game!
This collaboration brought forth what makes up a lot the game today: Hunting Tyrants, Herding Bruisers, Pack Building Skirmishers, Fossilizing Apex Beasts, and a unique Armor strategy. ZOIC was ready to begin testing!
We took ZOIC TCG to Toylanta, JoeFest, and G-Fest and began building a team of play testers to put our game through its paces! We received incredible feedback from both conventions, but the most pivotal response came from our determined testers.
Lead by Ross' brother, Ryan, he assembled his Magic: The Gathering group with fervor, having a narrowed focus to 'break the game'...and break the game they did!
Through that process, ZOIC underwent major improvements (one could say a... Forced Evolution) that introduced Egg Hatching, better balanced gameplay, hastened Beast summoning, reactionary chain-based events, and so much more. This was the most important stage of ZOIC development that forged our game into what it is now.
Further expanding the features of ZOIC, Chris pushed for alternate play styles that could accommodate all ages and interests! With his direction and collaboration with our testers, ZOIC jr., Paleo, and Multiplayer were born!
Thanks to Chris, and his equally 'chaotic' son, Dreadnox, ZOIC can be played with ages 5+ using ZOIC jr. rules. Click the image to watch them play!
Throughout that time, David Silva and Ross assembled an army of artists to create many amazing and exciting new illustrations. Some of these final works are still in development as of this update! With over 50 brand new pieces made, ZOIC TCG is packed with exciting yet-to-be seen artwork. A highlight of this experience was working with comic book legend, Brett Booth!
And with all of that, the story of ZOIC is only just beginning!
What started as a conversation between Chris and Ross 3 years ago, EXPLODED to life with the passion of our team and its many collaborators. ZOIC TCG grew to more than what we could have imagined it to be, and all made possible by YOU! This overview of the origins of ZOIC TCG only scratches the surface of the effort and passion involved in bringing this project to life.
Let's make these final days of the campaign a blast - Let's go!
SURVIVE. ADAPT. EVOLVE.
-Creative Beast Team
Stretch Goal 3 UNLOCKED & ONE WEEK LEFT
10 months ago
– Thu, Oct 16, 2025 at 10:55:53 AM
THIRD STRETCH GOAL UNLOCKED!
We are ecstatic to announce that ALL 12 Mythic cards included in ZOIC TCG 1st Edition will now be enhanced with premium metallic foil stamping!
With a metallic finish applied to the magenta border and title, Foil Stamping transforms these cards from epic to Mythic. We are PUMPED to add these to ZOIC as that shiny art frame is going to make these cards pop!
Next up, unlocking at $65,000, PHASE 2 HOLOGRAHPIC!
If unlocked, we will be able to produce and add even more full art, holographic cards to ZOIC TCG 1st Edition. These will be randomly packed into Booster Packs for your chance to find!
With that, we have a few surprises in store. Here's an early look at one:
Connecting cards are some of the coolest cards to collect and own! If we meet this goal, we will be able to have the amazing Raph Lomotan complete these illustrations and add them, in holographic glory, to the game.
Let's push it as far as we can go and get these amazing cards added to ZOIC TCG!
It's hard to believe there are only 7 days left until the end of the campaign! That means we will soon be launching into production, but not before reaching those other Stretch Goals.
Please help us spread the word and share ZOIC to help make this the best game experience possible! And speaking of making things better... After discussion with our manufacturing partner and sorting with our team, we have finalized card rarities, pack assortments and card distribution:
Each Booster Pack will contain 4 Common, 2 Uncommon, 1 Rare OR Better, & 3 Wild Card Slots! With this revised assortment, every pack is guaranteed to have something special!
Our ZOIC Previews series carries on, breaking down different elements of gameplay! Watch below:
Chris demos Utility Cards - These cards are extremely useful in game, letting you draw new cards, block attacks, stun enemy beasts, and more.
Ross talks about one of the coolest card types, Biome Cards - compete with your opponents to secure this slot and control the Biome of the Battlegrounds.
In case you missed it, 'SpinoDude' FINALLY beat Ross, not once, but twice! See their games below:
Continuing ZOIC Previews, 'SpinoDude' breaks down what makes Baby and Juvenile Beasts special! You can choose to armor up babies, sacrifice them as 'lythro-snacks' or even create growth chains of certain species. Check out how to play them and enhance your odds of survival on the Battlegrounds:
We have also added a new chapter to the page titled 'Previews', compiling all of these videos in one place. These will be helpful for learning how to play later on!
We are all very excited to unleash ZOIC TCG and are committed to offering the best experience possible. Spending well over a year in development, it has undergone many phases of refinement to ensure that we create an accessible, inventive, and exciting game! But the refinement phase isn't over yet.
Many of you have given great feedback, especially those within our ZOIC Community Discord channel! As such, here are a few updates and improvements you can expect to see:
THE RULEBOOK Rulebooks are one of the most pivotal components of any game. Establishing the core rules, and all the unique mechanics & nuances associated. It must be easy to read, understand, and create a quick guide to entering the Battlegrounds! As such, we are undergoing some restructuring to put 'How to Play' ahead of the card introductions and to further clarify certain verbiage. It is important to note that the rulebook available to you all is a Preview Copy. As much as we aimed to make it complete, some level of feedback and refinement was always expected.
RARITIES & CARD DISTRIBUTION This is a tricky balancing act, and one we believe is almost solved! Behind the scenes, Ross & 'SpinoDude' have been working hard to shuffle card rarities for a more balanced experience and create a collector friendly spread. Additionally, we have been communicating with our manufacturer about Booster Pack card assortments and our options in defining certain pull rates for final production. Be sure to check the page regularly as 'Rarities' will be updated soon.
QUICK START GUIDE We've realized that the game presented in our Quick Start Guide video doesn't fully represent a typical ZOIC TCG game. A few oddities of that particular game include the short duration, and over-represented coin flip based attacks. Check out some of our other battles or the one tomorrow night for a better look at the gameplay of ZOIC TCG! Closer to release, estimated for February 2026, we will post a newly revised Quick Start Guide video that better represents typical gameplay and improves the learning process.
With just under 2 weeks left, many exciting things can happen. As some of you may have noticed, we had a great day yesterday, propelling us even closer to unlocking Mythic Card Foil Stamping. Less than $3,000 to go!
Thank you all for your support and for helping spread the word. For newcomers, be sure to follow us on Facebook, Instagram, and X , or visit the 'News' section of our website each week for all the latest updates and announcements.